![]() ![]() Hes right, adding more grids increases the likelihood of things going wrong, and causes more strain on whatever is processing them, especially if ANY are under tension/compression/torsion, which usually means about a million times worse of an impact than if they werent, which means to relieve that, you need a needlessly complex system to do so Yeah digi, for a modder, thats a pretty stupid thing to say They only need to be assembled in a new way. The best : All functions are already in the game. This could make extra long pipelines much easier to build. In the end the connection is locked like a blocked rotor.A piston like conveyor tube extends slowly from your starting element after correcting the orientation of the 3d rotor part.Then you select a free and close enough shimming element in the list.If a shimming element is already connected to another element, it is also listed, but marked as not free for connection.If a shimming element is a little bit too far, it is still listed, but marked as too far away.In the control panel of both elements - the red and the blue - there is a drop down list of close by shimming elements.There is no need for a manual adjustment in angle or distance.Or in case of a ship you move the blue one in vicinity. you build the blue shimming element close by.It doesn't need to apply any torque force, as long as the locked feature is still available. a 3D advanced rotor ( here a gyroscope ).The block is 2x1x1 blocks big ( red / blue blocks ) ![]() The problem is: It's looking very bad with the curvature of the planets. Therefore I connect my outposts via pipelines to the main base. I am looking for a similar block ( maybe there is already a mod for this ? ):
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